html_css_demo/js/105_fireworks.js

188 lines
5.4 KiB
JavaScript

const canvas = document.createElement('canvas'),
context = canvas.getContext('2d'),
width = canvas.width = window.innerWidth,
height = canvas.height = window.innerHeight,
HalfPI = Math.PI / 2,
gravity = vector.create(0, 0.35)
let objects = [];
let startFireworks = true;
document.body.appendChild(canvas);
function random255() {
return Math.floor(Math.random() * 100 + 155);
}
function randomColor() {
let r = random255(),
g = random255(),
b = random255();
return `rgb(${r}, ${g}, ${b})`;
}
class PhysicsBody {
constructor() {
objects.push(this);
}
PhysicsUpdate() {
this.lastPosition = this.position.duplicate();
this.position.addTo(this.velocity);
this.velocity.addTo(gravity);
}
deleteObject() {
objects[objects.indexOf(this)] = undefined;
}}
class firework extends PhysicsBody {
constructor() {
super();
this.position = vector.create(Math.random() * width, height);
let Velocity = vector.create(0, 0);
Velocity.setLength(Math.random() * 10 + 15);
Velocity.setAngle(Math.PI * 1.35 + Math.random() * Math.PI * 0.30);
this.velocity = Velocity;
this.trail = Math.floor(Math.random() * 4) != 1;
this.trailColor = this.trail ? randomColor() : undefined;
this.trailWidth = 2;
this.TimeCreated = new Date().getTime();
this.TimeExpired = this.TimeCreated + (Math.random() * 5 + 7) * 100;
this.BlastParticleCount = Math.floor(Math.random() * 50) + 25;
this.funky = Math.floor(Math.random() * 5) == 1;
this.exposionColor = randomColor();
}
draw() {
context.strokeStyle = this.trailColor;
context.lineWidth = this.trailWidth;
let p = this.position,
lp = this.lastPosition;
context.beginPath();
context.moveTo(lp.getX(), lp.getY());
context.lineTo(p.getX(), p.getY());
context.stroke();
}
funkyfire() {
var funky = this.funky;
for (var i = 0; i < Math.floor(Math.random() * 10); i++) {
new BlastParticle({ firework: this, funky });
}
}
explode() {
var funky = this.funky;
for (var i = 0; i < this.BlastParticleCount; i++) {
new BlastParticle({ firework: this, funky });
}
this.deleteObject();
}
checkExpire() {
let now = new Date().getTime();
if (now >= this.TimeExpired) this.explode();
}
render() {
if (this.trail) this.draw();
if (this.funky) this.funkyfire();
this.checkExpire();
}}
class BlastParticle extends PhysicsBody {
constructor({ firework, funky }) {
super();
this.position = firework.position.duplicate();
let Velocity = vector.create(0, 0);
if (!this.funky) {
Velocity.setLength(Math.random() * 6 + 2);
Velocity.setAngle(Math.random() * Math.PI * 2);
} else {
Velocity.setLength(Math.random() * 3 + 1);
Velocity.setAngle(firework.getAngle + Math.PI / 2 - Math.PI * 0.25 + Math.PI * .5);
}
this.velocity = Velocity;
this.color = firework.exposionColor;
this.particleSize = Math.random() * 4;
this.TimeCreated = new Date().getTime();
this.TimeExpired = this.TimeCreated + (Math.random() * 4 + 3.5) * 100;
}
draw() {
context.strokeStyle = this.color;
context.lineWidth = this.particleSize;
let p = this.position,
lp = this.lastPosition;
context.beginPath();
context.moveTo(lp.getX(), lp.getY());
context.lineTo(p.getX(), p.getY());
context.stroke();
}
checkExpire() {
let now = new Date().getTime();
if (now >= this.TimeExpired) this.deleteObject();
}
render() {
this.draw();
this.checkExpire();
}}
document.body.addEventListener('mousedown', function (e) {
let color = randomColor();
for (var i = 0; i < Math.floor(Math.random() * 20) + 25; i++) {
new BlastParticle({
firework: {
position: vector.create(e.pageX, e.pageY),
velocity: vector.create(0, 0),
exposionColor: color },
funky: false });
}
});
setInterval(function () {
if (!startFireworks) return;
for (var i = 0; i < Math.floor(Math.random() * 4); i++) {
new firework();
}
}, 500);
function cleanupObjects() {
objects = objects.filter(o => o != undefined);
}
function loop() {
context.fillStyle = 'rgba(0,0,0,0.085)';
context.fillRect(0, 0, width, height);
let unusedObjectCount = 0;
objects.map(o => {
if (!o) {unusedObjectCount++;return;}
o.PhysicsUpdate();
o.render();
});
if (unusedObjectCount > 100) cleanupObjects();
requestAnimationFrame(loop);
}
loop();